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Where in the World is Kendo Nagasaki? v1.0 by Howard Bishop INTRODUCTION The basic of the object is to discover the whereabouts and identity of a mystery personality, who is lost and alone somewhere in the world with "the dark forces" closing in. You must find him (or her) before "they" do. Each turn you must set up your high-powered transmitter in a new location and try to find get a reply from "the wrestler who out from the warm". 1.0 KENDO NAGASAKI 1.1 It is very very unlikely (although not impossible) that the mystery person will be the masked wrestling genius Kendo Nagasaki, since this would be too easy to guess. In fact it probably be won't be a wrestler at all. Don't rule out a masked genius competing in other pantomime sports. The person is probably still alive, but I make no apologies if the person I choose has secretly popped his clogs while out of the public eye. 1.2 The hiding place for Kendo (or his proxy) is a large town or a city. It's quite likely that you've heard of it, even if you've never travelled further than 50 miles from the place you were born. It's probably fair to say that it won't be Hebden Bridge or Stowmarket, even if Kendo was born in one of those fine towns. 2.0 WHAT HAPPENS IN EACH TURN 2.1 Each turn you move your secret transmitter to somewhere in the world. Actually it's not that secret because you tell me and then I tell all the other players where you are too. 2.2 I then have to work out which of the players is the closest to "the chap or wench who is not Kendo Nagasaki". This bit becomes significant in a minute, honest! 2.3 Also on each turn you have to guess the name of the person. This isn't secret either because everyone gets to hear everyone else's guesses too. 2.4 Now comes the clever bit. Actually not that clever, and pretty contrived too, but you'll just have to live with it OK? The player whose transmitter is closest to "the person who isn't Kendo" will be informed of the fact and the mystery man will respond to the name suggested by that player. 2.5 Everyone gets to hear the response, but only the closest player will know that the answer refers to his suggested name. This may help you to work out who was closest, or it may just cause you to be even more confused than you are now. 3.0 WHO WINS AND HOW? 3.1 You win by being in the same location and guessing the name correctly, i.e. bringing Kendo home. 3.2 On turn 10 if nobody has won, we draw the whole sorry thing to a close and the sinister conspirators win. Example turn (for this game, the mystery personality is Billy Graham in St Petersburg) Players: Bob goes to Montevideo and suggests John Parrott Hilda goes to Frankfurt and suggests Bill Gates Gilbert goes to Sacramento and suggests Rowan Atkinson Liam goes to Accrington and suggests Tina Turner GM: Consults globe. Works out that Hilda is closest. Hilda is informed of the fact. All players receive the locations and suggestions from the other players. They are all given the following answer "You have my name about half right", but only Hilda knows that it refers to her suggestion. |