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Guillotine!

POSTAL RULES

Guillotine is a fun card game by Paul Peterson published by Wizards of the Coast.

Background: Heads are going to roll - lots of them - and you want to earn top bragging rights back in the guillotine operators' locker room. If you behead Marie Antionette or King Loius XVI everyone will be impressed, but who's going to care if you lop off a palace guard's head? So make sure you collect the most prestigious noggins and you'll be head and shoulders above the rest.

Object: Collect the most points by beheading important nobles.

How to Play:

noble card
In the face to face game, there are three "days" in which nobles get the chop. In the postal game there are as many "lines" as there are players (3-5) all taking place at the same time. Each player (executioner) moves from line to line so it is always his turn to behead on one of the lines.

Each line consists of 12 noble cards (example left) or 10 with 5 players. The line's current executioner will bag the noble at the front of the line unless he plays an an action card which changes the order of execution. Nobles vary in value from -3 to +5.

 

action card Each player is initially dealt 5 action cards. One action card my be played prior to collecting a noble. A new card is collected afterwards whether or not one was played (so your hand can grow). Cards which affect the line may only be played on the line for which you are the executioner.

A small number of cards have been removed for postal play because they cannot easily be resolved.

Each player's action cards and "trophy cabinet" of beheaded nobles are visible in the turn report.

The turn report will contain small scanned images of the nobles, with their colour and any "special properties" of that noble printed underneath as text. Action cards and their descriptions will be supplied as text. Note that some action cards require use of the stock of spare nobles. If this is exhausted nobles are drawn randomly from a second pack which excludes the King, Marie Antoinette and Robespierre. Note that palace guards are never worth more than 4 points.

Players are encouraged to come up with a humorous name for their executioner and submit press.

Vive la Revolution!

Adapted for postal play by Richard Smith 1999