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Eurologica

by Howard Bishop

Summary of play :

This is a football game for 4 players in a league of 8 teams.
Each turn there will be 2 fixtures for each team.
Players are assigned to provide the score for 2 of the 8 teams in each fixture round from a pool.
They can also add bonus events and goals to any team.
The usual 3 points for a win and 1 point for a draw applies.

How to win :

The object is to finish highest out of the player-controlled teams at the end of the season

Start-up phase

Each player assigns a name to his team and the GM picks 4 other European teams to join the league, who will be a mixture of the famous and not so famous (e.g. Honved, AC Milan, Hibernian and Grasshoppers Zurich).

Note that this game is played blind, so nobody knows which of the 4 teams are player-controlled.

Each player then receives a pool of 14 home team scores and 14 away team scores and a set of bonus events (one of each).

Scores

Home

0

0

0

0

1

1

1

1

1

2

2

2

3

4

Away

0

0

0

0

0

1

1

1

1

1

2

2

2

3

Events

Order

Event

Description

1

Stalemate

If more than 1 goal assigned (to either team), game finishes 0-0

2

Settle for a point

If scores are level or 1 apart, game finishes 1-1

3

Dodgy ref

Roll d6, 1-3 switch scores around

4

Backs to the wall

Opposition goal tally cannot be increased by any other event

5

Barn door

Team's goal tally cannot be increased by any other event

6

Hotly-disputed penalty

Roll d6, 1-4 scored, 5-6 saved

7

Stretchered off

Team rolls d6 for next 4 matches (if 6 then reduce score by 1)

8

Hat-trick hero

If score is less than 3 then is made up to 3, otherwise add 1

9

Defensive blunder

Team concedes an extra goal if drawing or winning by 1

10

Marching orders

Roll d6 per goal for that team, 1-2 removes that goal

11

Wonder winner

Team grabs an extra goal if scores are level

12

Mystery time

Plus 1 goal if drawing or losing by 1 (home team only)

Orders and matches

For each set of fixtures, the player assigns one of his scores to each of the 2 teams he is allocated that set. He can then apply any ONE event to any of the eight teams for that set. There are two sets of fixtures in each postal turn.

The score in each game is determined by the number of goals assigned to each team and the result of any events.

Events are applied in the order shown in the table. No more than one of each event can be applied in the same match. If an even number of the same event is played, all are lost. If there is an odd number, the team receiving most of the same event gets it.

Example 1. Lokomotiv Leipzig are playing Kaiserslautern.

Assignment : LL get a 2 and K get a 0. Event 9 is given to K and Event 2 is given to LL

Event 2 "Settle for a point" - Because the scores are more than one apart there is no effect from the event (2-0) Event 9 "Defensive blunder" - Also has no effect for the same reason (final score 2-0)

Example 2. Sunderland are playing FC Bruges

Assignment : Sunderland get a 1 and FC Bruges get a 2. S gets event 5. FCB gets events 10 & 7

Event 5 "Barn door" - Sunderland's score is now fixed at 1. (1-2)

Event 7 "Stretchered off" - FC Bruges could now lose goals in future games (1-2)

Event 10 "Marching orders" - A 2 and 4 are rolled so FCB's score drops by 1 (final score 1-1)