|

Eat Me! (Version
1.1)
 |
Overview
By laying cards players control
single celled organisms that grow by eating and absorbing other
organisms. Players gain points when their organisms are eaten. At
the end of the game there will be one mega-creature, which will
have eaten all the other organisms, (and earned 0 points for the
player owning it). The rules below are for a six-player game,
although the game may be played by a different number of players
by adjusting the number of cards in the set-up.
|
Set-up
1. There are 52 cards, numbered 1
- 52. Each card represents an area which is adjacent to the
next highest and next lowest card. Cards 1 and 52 are also
adjacent to each other. Eight cards are dealt to each player,
three cards are revealed and the last card is withdrawn from
play. Each player is informed of the individual cards he holds,
and all players are informed of the numbers of the three revealed
cards.
Play
2. Each player starts the game
with 100 bid points to use to influence the order of play each
turn. A player may bid any number of points, between 0 and the
number of bid points he currently possesses, to attempt to get
his card played as early as possible each round. The order of
play for each round is decided by the bids made, with the player
who has bid the highest number of points playing first. Tied bids
will be decided in favour of the player who played closest to
last in the previous round. In the first round, tied bids will be
decided at random by the GM
3. Each player selects a card to
play. This is played in the order determined previously by the
player's bid. The GM plays the card, determines the effect
it has had, and adds points to a player's total where
appropriate.
Effect of cards played
A card played will be
adjacent to one or two cards, or will not be adjacent to
any card.
If the card is not
adjacent to any card, it immediately becomes a new
single-celled organism, capable of eating new cards, or
of being eaten by larger or older organisms. The GM gives
it an ID (to indicate how old it is compared with other
organisms).
- If the card is played
next to an unowned organism (i.e. one of the cards
revealed by the GM at the start of play), it eats that
organism to become a two-cell organism. The GM gives it
an ID, as above.
If the card is placed next
to an existing organism that is owned by a player, it is
immediately eaten, and added to the size of the new
organism. It does not give any points to the
player playing the card.
If the card is placed
between two existing organisms, it is immediately eaten
by the larger organism. If both organisms are the same
size, it is eaten by the older organism. No points are
given to the player playing the card. The organism that
has eaten the new card is now adjacent to the
smaller/younger organism, and promptly eats it as well.
The player who owned the eaten organism gains a number of
points equal to the size of the ex-organism when it was
eaten.
Growth of organisms
As organisms grow, they
will eat other organisms until they themselves are eaten.
When they are eaten, they give points to their owner
related to their size, so players should be trying to get
their organisms to be the second largest organism around
- in other words, the tastiest dinner (or the last
supper)! The player who controls the largest organism
will not score any points for it..
Turn Structure
Set Up - Players are
informed of their starting cards and revealed cards, and
make their bids for the first round.
Rounds 1-8 - Players
play a card, and put in a bid for the turn order for the
next round (not on last round). The GM lets the players
know which cards have been played, which organisms are in
existence and who they belong to, how many Victory points
players have gained and how many bid points they have
remaining. The winner will be the player with the
greatest number of points after the last card has been
laid.
NMRs
7. If a player NMRs, the GM will
select at random one of his cards to play. The NMRing player will
bid 10% (rounded up) of his remaining bid points for position in
the next round.
by Allan Stagg 1999
|