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Choice

by Sid Sackson

1. Each turn the GM rolls 5 D6 to generate 5 numbers, e.g. 1,3,3,4,5.

2. Each player will choose one of the numbers as a 'Wurfel' putting it into his Wurfel Storage area. The other four dice are used to make two numbers between 2 and 12 (two dice being used to make each number). So in the example above the player could choose 3 as his Wurfel and and make 1 + 5 = 6 and 3 + 4 = 7 as his numbers.

3. A player may store 3 different values of of Wurfel in his storage area, and a player's participation in the game ends when he has 8 Wurfels of the same number in his storage area. It may be that a player cannot choose a Wurfel on a given turn as none of the numbers rolled match any of the 3 numbers he has already used for his Wurfels. In this case he simply discards one die and uses the remaining four to make 2 numbers.

4. When a player's participation ends (i.e. they have 8 Wurfels of the same value) their score is calculated as follows:

Each scoring number (2-12) will have been selected a certain number of times by the player.
If a number has never been chosen, score 0 points.
If a number has been chosen 1-4 times, score -200 points.
If a number has been chosen 5 times, score 0 points.
If a number has been chosen 6-10 times, it scores (no. of times - 5) * multiplier.
The multipliers are 2 = 100, 3 = 70, 4 = 60, 5 = 50, 6 = 40, 7 = 30, 8 = 40, 9 = 50, 10 = 60, 11 = 70, 12 = 100.
Eleven or more occurrences score the same as 10.

E.g. 7 4s scores 2 x 40, 9 7s scores 4 x 30 and 12 9s scores 5 x 50.

5. The game is best played 2 or 3 turns at a time - i.e. in each postal round 2 or 3 rolls are given at the same time. This speeds up the game and gives players a little bit of extra, er, choice!