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Choice by Sid Sackson 1. Each turn the GM rolls 5 D6 to generate 5 numbers, e.g. 1,3,3,4,5. 2. Each player will choose one of the numbers as a 'Wurfel' putting it into his Wurfel Storage area. The other four dice are used to make two numbers between 2 and 12 (two dice being used to make each number). So in the example above the player could choose 3 as his Wurfel and and make 1 + 5 = 6 and 3 + 4 = 7 as his numbers. 3. A player may store 3 different values of of Wurfel in his storage area, and a player's participation in the game ends when he has 8 Wurfels of the same number in his storage area. It may be that a player cannot choose a Wurfel on a given turn as none of the numbers rolled match any of the 3 numbers he has already used for his Wurfels. In this case he simply discards one die and uses the remaining four to make 2 numbers.
4. When a player's participation ends (i.e. they have 8 Wurfels of the same value) their score is calculated as follows: 5. The game is best played 2 or 3 turns at a time - i.e. in each postal round 2 or 3 rolls are given at the same time. This speeds up the game and gives players a little bit of extra, er, choice! |